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Get the Complete Rabbit Road Game Rules Guide



Rabbit Road game rules

Download the PDF guide now and begin tracking points within five minutes of opening the file.


Print the one‑page cheat sheet and keep it beside the board to reference instantly during each round.


The booklet includes 3 difficulty tiers and 12 sample scenarios, each illustrated with clear diagrams and exact point values.


Follow the step‑by‑step sequence to set up the pieces in under 30 seconds, then use the quick‑calc table to resolve outcomes without pausing the action.


Special offer: first 100 users receive a free digital token worth $5 toward future expansions.

Rabbit Road Game Rules: Your Quick‑Start Guide

Set the timer to 30 seconds per turn to keep the session flowing.

Initial setup in three minutes

Lay out the board; ensure each sector is face‑up.
Distribute 4 tokens to each participant, matching the colors shown on the start cards.
Place the central marker on the "Start" space and note the initial score of 0.

Core actions per round

Move: Advance a token one step forward unless an obstacle blocks the path.
Collect: Pick up the resource card located on the landing spot; record its value.
Swap: Exchange one of your tokens with an opponent’s token only if you control the adjacent exchange zone.


After every three moves, recalculate the total points: add the values of the collected cards, subtract 2 points for each obstacle encountered, and add a 5‑point bonus for completing a full circuit.


Finish the play when a participant reaches 50 points or when the deck of resource cards is exhausted, whichever occurs first.


For faster onboarding, print the quick‑reference sheet (size A5) and keep it beside the board; it contains the exact point‑table and a cheat‑code for the "double‑collect" maneuver.

How to set up the board and pieces in under five minutes

Unfold the mat, position it so the printed grid aligns with the table edge; this step takes about 20 seconds.


Place the 16 modular tiles in the pattern shown on the reference sheet, snapping each piece into the corresponding groove; allow 45 seconds for precise placement.


Insert the 12 colored tokens into the four holder slots–three per slot–ensuring each slot is fully occupied; allocate 30 seconds.


Shuffle the 24 obstacle cards, then deal five to every participant; the process should not exceed one minute.


Set each player's figurine on the designated start marker, check orientation, and confirm that no piece overlaps; finish within the remaining 1 minute 30 seconds.

Step‑by‑step breakdown of the first three turns



Turn 1 – Initialization


Place your marker on the designated starting cell.
Draw the first two event cards; note the indicated modifiers (+1 action, –2 points).
Roll the six‑sided die. Record the result (e.g., 5) and move the marker forward exactly five cells.
Collect the resource token found on the landing cell (e.g., 2 berries).
Update your score sheet: add 5 points for distance and 2 points for the token.




Turn 2 – Interaction


Check the adjacency of opponent markers; if within two cells, you may trigger a swap.
Use the +1 action from the first card to draw an extra resource token.
Roll the die again; a result of 3 moves you three cells forward.
The landing cell contains a hazard token; apply the –2 points penalty.
Adjust your total: previous 7 points + 3 (distance) + 0 (resource) – 2 (penalty) = 8 points.




Turn 3 – Optimization


Review your hand: you hold a "double‑move" card. Activate it to double the next die roll.
Roll the die; a 4 becomes 8 steps due to the card effect.
Traverse eight cells, passing three resource zones; collect each token (1 carrot, 1 leaf, 1 nut).
Record the acquired resources (total +3 points) and add the movement distance (8 points). No hazards encountered.
Current tally: 8 (previous) + 8 + 3 = 19 points.



Choosing the optimal hare token for your play style

If you favor aggressive expansion, select the silver‑striped token; its 15% movement boost activates after three consecutive forward moves, allowing rapid territory capture.


For defensive players, the bronze‑clad token is ideal. It provides a 2‑point shield that reduces opponent‑inflicted penalties by half during the first two rounds of each session.


Speed‑oriented strategies benefit from the neon‑green token, which grants a fixed extra step every fifth turn, effectively adding 1.2 extra moves per round on average.


Resource‑focused tactics should consider the ivory token. It generates a 3‑unit resource bonus each time you land on a supply node, increasing total resource intake by approximately 9% over a standard 20‑turn match.

How to match token abilities with your typical decisions

Map your most frequent actions (e.g., front‑line pushes, fortifications, resource gathering) to the token's modifiers. If over 60% of your moves involve advancing, the silver‑striped or neon‑green options offer the highest ROI. If you spend more than 40% of turns fortifying, the bronze‑clad or ivory tokens yield better outcomes.

Testing the fit before a full session

Run a 5‑turn trial with the chosen token. Record win‑loss ratio, average points per turn, and resource accumulation. Adjust if the trial deviates more than 10% from expected values.

Resolving common disputes: ties, blocked paths, and illegal moves

If a tie is declared, count the number of pieces each player has on the board. The participant with the greater total value wins the round; if values match, compare the distance each piece has traveled from its starting square. The player with the longer cumulative distance claims victory.

Handling blocked routes

When a piece cannot move because all adjacent squares are occupied, the following steps apply:


Verify that the blockage is not the result of an illegal placement. If it is, the offending piece must be removed and the turn replayed.
If the blockage is legitimate, allow the player to swap any one of their pieces with an unoccupied square on the same row, provided the swap does not create a new illegal configuration.
Record the swap in the log sheet to prevent future disputes.

Dealing with illegal placements

Any move that places a piece beyond the allowed movement range, overlaps another piece, or lands on a prohibited zone is invalid. Immediately revert the board to the state before the illegal action and award a penalty token to the responsible player. Two penalty tokens result in loss of the current round.


Tip: Keep a concise notation of each turn (e.g., "A3→B4") to quickly verify contested moves. This practice eliminates ambiguity and speeds up conflict resolution.

Scoring tricks that boost your victory points

Place a premium token on the middle lane during the 3rd cycle; each neighboring token adds +2 points.


Swap a low‑value piece for a medium one on turn 5; the exchange grants an immediate +3 point bonus.


Complete a side chain of three consecutive markers before the 7th round; you receive a flat +5 point reward.



Trick
Timing
Bonus Points


Premium token on central lane
Cycle 3
+2 per adjacent token


Swap low‑value for medium piece
Turn 5
+3 instantly


Three‑marker side chain
Before round 7
+5 flat


Adapting the guidelines for 2‑player and 4‑player variants

For a two‑person format, allocate three starter tokens to each competitor instead of the standard five; this keeps the board from filling too quickly and preserves strategic depth.


Limit the number of movement cards in the shared pool to eight. With fewer participants, a smaller pool prevents excessive recycling and maintains a balanced pace.


Introduce a "double‑capture" optional rule: if a player lands on an opponent’s piece while holding a specific power‑up card, they may remove both pieces in a single turn. This compensates for the reduced interaction typical of a duel.


When expanding to four participants, increase the initial token count to six per side to avoid early congestion.


Enlarge the common draw stack to twelve cards, ensuring each round provides sufficient variety and reduces the likelihood of repeating patterns.


Apply a "team‑assist" mechanic: partners may exchange one token per round without spending an action. This encourages cooperation and offsets the additional players on the field.


Adjust the victory threshold to fifteen points for four‑player sessions; the higher target accommodates the larger pool of potential scorers and extends playtime without dragging.


Set a "rotation" order that skips empty seats, guaranteeing continuous flow even when a participant is eliminated early.

Quick Reference Cheat Sheet Printable for Tabletop Sessions

Print the sheet on A4, double‑sided, using a horizontal layout to keep all columns visible without scrolling.


Use a 12‑point sans‑serif font for readability; bold the section titles and keep icons 16 px wide for quick visual cues.


Leave a 5 mm margin on all sides to prevent clipping on most printers.




Section
Shortcut
Description




Initiative
Ctrl + I
Rolls initiative for the active crew and orders the turn sequence.


Movement
Alt + M
Applies speed modifiers, subtracts terrain cost, updates position markers.


Combat
Shift + C
Executes attack roll, applies damage, tracks hit points.


Resource Check
Ctrl + R
Shows current inventory levels and alerts if thresholds are crossed.


Skill Test
Alt + S
Rolls the appropriate die, adds modifiers, displays success range.


Scenario Log
F5
Opens a compact log window that records key events for later reference.




After printing, laminate the sheet or use a clear overlay to protect it from spills.


Store a spare copy in a zip folder; the file size is under 200 KB, making it easy to download on a mobile device.